Used to taking on the Universe with an M7? It's not enough anymore. Constant pressure on the regular rabble of the Commonwealth and Terran Universe are a necessity to avoid distraction while you deal with the main threats. You'll need every optimization of your trader fleet, every cheap trick, and every strategy you've learned in X3 to push back at those new threats. So the ultimate answer to the question what now? Beat those two enemies. But what do I do with it all? What's the point? Most of my inspiration for LU came from this one question: What now? I have several capital ships, tons of resources, and credits flirting with the limits of a 32bit unsigned integer. When we figured something out, or found a new way to do something, we'd share info, and we'd both implement it into our respective project in our own way (XTL for Jack, LU for myself). Jack08 and I managed to wrap our heads around some pretty elusive stuff. ![]() A lot of LU development occurred when working with the XTL boys (TrixX, Jack08). All scripts, code, and written modifications were written by myself (I modified all scenes, some models, but the credit for the models goes to the artist). There is very little of the game that I haven't touched. It's my labour of love, 7 years in the making. Litcube's Universe is a complete overhaul mod for X3:Albion Prelude. Litcube's Universe is a mod for X3: Albion Prelude, created by LU Team.
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